Welcome To Eizdealer.Net

Hi and welcome to my website.

On this site I would like to show some of my skills and at the same time offer you resources like free textures, skyboxes, Blitz3D / Blitz Max code snippets and tutorials for your projects. I will update this site whenever something important happens or when there are new resources. Hopefully this will be at least once a month. Feel free to look around and use any stuff you need. If you do so, it would be nice to give me credits and a link to my site. If you have any questions please do not hesitate to contact me.

Please choose one of the following categories.

   
 

Textures

Textures and skyboxes for your projects. Tutorials.

I make most of my textures using my own reference pictures. Taking your own refpics is fun and looking at the process of them becoming textures is awesome. I started creating photo textures about 4 or 5 years ago with a Kodak DX 3600 Zoom which I am still using today. Every single texture I made has a story of its own and I remember exactly where and when I took the refpic.

The Archive.

Free Textures

The archive contains about 50 percent of the textures I have made so far. Some of them are up to 4 years old - I did not delete them to show my own development. There are four texture categories: Walls, Nature, Miscellaneous and Cube. I will add new textures over time, so it might be worthwile to look again in a few weeks.
Please have a look at the legal notes before downloading the textures.

Visit the Archive

Tutorials.

Texture Tutorials are soon to come.

 

Coding

Blitz3D and Blitz Max code snippets. Tutorials.

Coding is one of my favorite 'nerd' hobbies. I love to translate things into computer language and work them out until they do what they are supposed to. I started coding with QBasic and proceeded with BlitzBasic, a great tool for creating games.
In this section of my site I would like to share the best of my BlitzBasic and BlitzMax libraries. I have to admit there are not too many of them at the time of writing, but I will try to change that.

BlitzBasic / Blitz3D Perlin Noise Heightmap Generator.

Perlin Noise generated Heightmap

After having read this tutorial (well written and interesting) about Perlin Noise and its use I just had to write my own Heightmap Generator.
Although it is a little slow because I am using BlitzBasic images for the size adjusments it produces good heightmaps. You can set the following parameters: Heightmap Size, Largest Mountain Size, Steepness, Contrast and Surface Roughness. It may find good use in RTS or FPS games.

Download commented BlitzBasic / Blitz3D Source and Executable

BlitzMax / OpenGL Camera Class Tutorial using Quaternions.

BlitzMax / OpenGL Camera Class using Quaternions

This tutorial covers an extendable Camera Class for OpenGL. It uses Quaternions to avoid the so called 'Gimbal Lock' which results from applying several Eular rotations to a matrix. A detailed explanation can be found here.
It is possible to change the Field Of View (FOV), the Aspect Ratio as well as the Far and Near clipping plane.
The code comes with an example that can be executed.

Download commented BlitzMax Source and Executable

 

Projects

Projects I have been working on or am working on.

I am not confined to texturing and coding. Actually I love to do many different things instead of repeating something over and over. But I suppose you are already aware of that since you have seen that I am doing textures as well as codes, which is rather rare as far as I know.

The 'Half-Life Period'.

I have been working for Half-Life modifications like Task-Force, Move In! and Escape From The Darkness (Has been shown on the German TV show 'NBC Giga'). In my 'Half-Life-Period' I have also been admin of modarchiv.net, a site that reviewed mods. An article of that site has been printed in a German computer games magazine called PC Action (about 400,000 Readers).

Most Textures: me

Most Textures: me

Design and Content: me

The 'Blitz Period'.

I realized relatively fast that with modding, especially for Half-Life, you are very limited. At that time Blitz Basic caught my attention coincidentally. Since I had been doing QBasic stuff at school and I liked it I gave it a try. And man, this tool is awesome.
I have always had the dream of coding and designing my own realtime strategy game. With Blitz3D , the successor of Blitz Basic, I was given a tool that was perfect for that purpose. It began with a simple 2D game but I soon realized that 3D is 'bigger and better'. Since it is impossible to create a strategy game on your own, I invited Christian 'freakadelle' Bliß (for meshes and textures) and OJay (for the editor and some miscellaneous stuff) to help me.
The bad thing is that I did not have enough spare time to continue the project. Maybe I will work on it again once I have my 'Abitur' (German university-entrance diploma).

Factory: Loler2K1
Rest: me

Ground Textures: Christian 'freakadelle' Bliß
Rest: me

DriveDemo: OJay
Cobra & Textures: Christian 'freakadelle' Bliß

 

About Me

 

The Nerd

The Real Life Guy

 

Name

eizdealer

Daniel Kallfass

Name

Hobbies

Chatting: Quakenet, Blitzed, ICQ
Forums: p0t, Blitzforum, Blitz
Coding: Blitz3D/Max, HTML, CSS
Graphic Design: Adobe Photoshop

Friends: always important
Music: lots of different styles
Sports: not that I do it too often...
Relaxing: Shisha
Philosophy: what if... ?

Hobbies

Age

about 7 years

19 years

Age

Contact

Mail: PASP: Power Anti Spam Protection
ICQ: 106233637

nonrelevant

Contact

Picture

Bender by Olschi
Don't send me flame mails about that picture!

Picture

 

Imprint and Legal Notes

Website Operator.

Daniel Kallfass
Seelengraben 14
89073 Ulm
Germany

Legal Notes.

I am not responsible for the sites that are linked.
You can use all textures, skyboxes and/or BlitzBasic, Blitz3D, BlitzMax source codes downloaded from one of my sites freely in commercial and non-commercial projects but I will always stay the original author. Although it's not a must, credits and a link to my site would be nice and appreciated.

 
 
 

Auf Deutsch?

Partners

Unreal Software
Inpac
Inarie
silizium-net

Projects

My Homepage
Eqil Engine

WIP

Eqil Engine Alpha
Eqil Engine Alpha Screenshot

Model and Texture: Christian 'freakadelle' Bliß

Compatibility

Compatible Browsers
Valid HTML 4.01!
Valid CSS!